Posts Tagged ‘losangeles’

Working with entrepreneurs before they launch their first product is often exciting and challenging. For many, the most difficult part of building the first product is launching. Pushing the button. Saying “OK, this is it, now we'll put this in front of people today.” It's hard because your vision of what the product should be and what you've built in that first version will be far far apart.

You fear that the product won't work. That no one will use it. You fear that people will talk about you and your product in some negative way. You believe you won't get a second chance. That no one will care.

Of course, on some of these points, you are right. Few people will care. Most of those who see your product will maybe use it once and never again. Some people might even tell other people that your product suck (although few will remember to do so since they are too busy to be going around complaining to friends about this Alpha product they tried once.)

The fear of launching to “the market” seems reasonable enough. However, we've seen this fear of launching even with closed Alphas. For instance, we've seen weeks of tinkering with the first version of a product before pushing it in front of just 30 users. Yes, even at that stage, people are afraid of what users will think. They choose to hold off on user testing until the product is “in better shape.” We've seen products be in 100% stealth for six months. Most of the product works fine and we have 3 tests we could run with users right now, but because the design or experience is not “good enough” the product/user testing never begins.

This is human nature. Many entrepreneurs, especially successful ones, are perfectionists. They want the product to be really strong before they show it. They want to be proud of it. They want the design to be smooth, the experience to flow seamlessly, and they want optimized technical performance.

Lean Is Better But Not Everyone Gets It

The Lean Methodology was partly designed to tackle such issues, but it has been met with some resistance. For instance, in the past few months, we heard from one seasoned Internet/Mobile entrepreneur that this lean methodology is just hype. They don't buy it. They think “it works with some products, but not with ours.”  Some believe that you have to build most of the product before you put users in. Some have even mentioned Steve Jobs as proof that the way to go is to have a vision and then build exactly what you want - not what users say they want.

This is bullshit. First of, Steve Jobs was entirely in tune with the customer. He listened to users all the time. He was the user. He was also more in tune with design, product, and marketing then anyone else alive. He knew exactly what was needed to bring about success, but remember the first version of many of “his” products? Even he had to go through a lot of trial and error. It won't be any different for you.

So if you build 80% of your product before you bring users in, you are in deep deep trouble. The point of lean is not to build a poor product fast and launch it. The point is to figure out which of your core assumptions are right and wrong. The point is to learn - fast and early - what to build and how to build it, where to focus your resources, and what not to build.

To minimize waste and get answers from users - you must launch early. You have to get one version of your product in front of one group of users so that you can get to testing. Something magical happens when you talk to people who are using your product for the first time. You'll discover that they won't behave the way you intended. You'll find that people will do things that you didn't even think of. They will ask for features that you don't have on your product roadmap.

The fear of launching is irrational. Once you launch, you'll realize that most people won't care. They won't care because you didn't get the product right. There is only one way to get the product right: Launch early, test, measure, and iterate. Repeat. It takes time, but it's the only way.


It's really fantastic to see that people are pouring energy into the LA startup scene. Several new incubators have popped up and some, such as LaunchPad LA, are offering serious cash for young startup entrepreneurs. Thanks to people like Mark Suster, who has become a top five VC blogger over the past few years, the energy in LA is real and it seems as if the city might just explode with tech startups.

Working with entrepreneurs in the early stages (pre-seed) is very exciting. We're super lucky to have the chance to work on some interesting products with some amazing people. Watch this space for the next few months. I think you'll see a few strong companies unveiled. Thanks!


We are growing fast and looking for a UX/UI in LA. You'll be part of a small team working on web/mobile products for start-ups. You will be involved in all areas of the interactive development process. Your responsibilities will include working directly with clients on brainstorming, ideation, research, creating wireframes, producing complete screens, writing UX specifications, and leading our visual designers through execution. This is a full-time position.
More about you:

  • Your experience has taught you that understanding the audience, the market, and the project framework is critical to delivering stand-out work. You're amazing at taking an idea and developing it into something truly special. You know UX and UI inside out and you know when to follow rules and when to break them.
  • For years, you've been working in the interactive industry learning and appreciating the value of team work. You can run a project by yourself, but you'd rather collaborate. You communicate as if your life depends on it.
  • On past projects, you've been challenged and found ways to deliver quality on time and on budget. You've managed relationships with clients and team members and they have loved working with you.
  • You've failed a few times. It's part of the process. You keep pushing and changing and taking it all in stride. You love what you do. You're an advocate for quality and you're uncomfortable when you see work that is not up to your high standards.
  • You get along with everyone. It's one of your key strengths. You can speak developer and designer and you know how to translate hard to understand language so that clients instantly get it.

Important experience you have:

  • Proven experience working web and mobile products or social networking sites, preferably large-scale, dynamically driven ones.
  • Proven experience defining, developing, and documenting UX design and interaction requirements/specifications
  • Familiarity with HTML/DHTML, CSS, Javascript and other web technologies and their inherent strengths and limitations as they relate to UX development
  • Experience developing UI and interaction pattern libraries is a huge plus.
  • A strong portfolio that demonstrates advanced skills in user experience design

If you're looking to switch from advertising/marketing UI work to useful products and have endless passion to bring every day we might be the place for you!

Apply by Resume and 3 URL's to e-mail.


Brands and startups tend to compare Fabric to other development shops. Some of this is fair. Often, we add engineering resources or act as an extension of existing in-house teams. Much of our work is in user experience, design, and almost always front and back end development. This is what we do, but it is not the core of the value we bring.

Let's talk about startups. While Brad Feld, Fred Wilson and other VC's are right when they say you should have your core product team, your engineers, your experience designers, and your designers in-house, the truth is that most pre-Seed stage startups cannot find quality talent in all these positions. From the pool of startups we've worked with, most are somewhat inexperienced entrepreneurs and often lack deep product development experience. Often, startups that do have technical co-founders often lack customer development experience or user experience design knowledge.

Most importantly, it is very difficult for startups to hire and develop strong teams fast and to adopt a solid grasp on the chosen development methodology instantly. When founders are young, as they often are, many product development mistakes are often made. This “learning on the job” can be very expensive.

These are some of the reasons Fabric is a good collaboration partner for many pre-seed stage startups. Unlike most development shops, we contribute experience and talent in several areas:

We Add Complete Product Focused Teams With Experience Working Together

Everyone on our teams have worked together for at least one year. That means they have strong communication and faster execution paths than a new team. They are strong collaborators producing more output per Sprint than a new team who just met or have never completed a project together before.

Proven Methodology = Successful Products

You don't have to buy into everything we preach. We're still wrong about stuff all the time. That said, we have spent years optimizing our Product Development process and, if you follow along, you're guaranteed to learn more faster with less waste. We've also seen what happens when you don't have a solid process. Very expensive.

We've probably made more mistakes than you - we'll help you avoid all those

We can spot mistakes early. We've seen success and we've seen failure. We have been “in” failure and we've been “in” success. Our teams have made 100's of mistakes and learned from it. You will also make mistakes, but with us, you will not make the mistakes we made. This can save you 500 hours of programming time or 100 hours of design time. Fewer mistakes also is less expensive.

Development shops build what you want them to build not always what you should build

We ask hard questions. We challenge your assumptions and push hard on the edges of your idea. Will it stand up or fall down? What are the major assumptions that have not yet been tested? How many customers have you talked to? Throw away your feature list. Throw away your spec. Now, let's start over: what is the minimal product we can build to test the #1 assumption?

One question we always ask is: How can we do that for LESS? It seems counter-intuitive right? Shouldn't we just build and bill? No. That is what most development shops do. That is what agencies do. That will not help you raise money, which for most of you, is what you need to do. To raise money, or get to profitability for some of you lucky bastards, you need product/market fit and traction. To get that, you need to spend the minimum amount possible on things that don't matter. What are those things? (Polish your design… probably. Feature #13? Definitely.)

Venture Development and Startup Experience

We have raised capital and pitched VC's. We've run our own businesses and we've started several companies between us. We've been through the hard times, we've run out of money, and we've been in “partner fights.” We have created business plans, 100+ pitch decks, financial plans, and jockeyed CAP tables. When you work with us, you tap all this experience. You can get it from others too. Incubators, accelerators, and entrepreneurs all add this value. You won't get it from most development shops. It's not in their “wheel-house.”

Deep Brand, Media, and Agency Relationships

Most other development shops are deep on the engineering side. That's great. However, they have limited or no relationships with brands, media, and agencies. We've spent 10 years working with some of the biggest brands in the world: IKEA, Toyota, Redbull, and Hachette. We understand selling to these brands and agencies. For all our startups in our family, we've been able to make direct introductions to C-Level contacts sometimes enabling the startups to win major contracts - a major value add for any early stage startup.

We're different. To find out how different? You should call us now.


How we work with start-ups

by Erlend on September 9th, 2010

We got a ton of questions on how we work with start-ups so let's just break it down into some highlights:

  • We do work from FFF/seed-stage and have done Alpha builds for as little as $50,000.
  • We typically put three high-level people on one project for a few weeks, so having a real budget can be quite useful.
  • Everyone in our Product Group will focus on end-user experience. The product should solve a real problem for a specific set of users.
  • We don't over strategize. We get stuff done. We start moving as quickly as we can and we move forward. That does not mean we do not think. We just value forward motion over planning and diddling with assumptions.
  • We push to get to market - fast. Together, we focus on getting your v1 out to figure out how much BS you have in your business plan. Most assumptions are wrong. Financial models are just models. We want to get to real data - fast.
  • We are not in the magic business. The first iteration of your product will not work. That's why we don't blow your budget on one build. So, if you do any planning at all, plan to get more money after v1. You'll need it.

When we meet you for the first time… this is what we care about:

  • Your team
  • Passion and personality
  • Your understanding of your customer, market, and industry
  • Sales experience
  • How much you have done already

We don't care about

  • Your 50 page business plan (if you have one like that, just don't tell us)
  • Financial models
  • Your “first mover advantage” (again, don't tell us)

We don't hold on to you. We want to let you go. We just want to give you wings. Then go. If you get to that stage, we're happy! Now, call us today. Free advice guaranteed.


We spend a lot of time working with web/mobile entrepreneurs and we're super lucky to be working with amazing people with cool ideas, tons of energy, and a lot of passion. For the past six months, we've tried to pull our clients, both startups and brands, into following our methodology: Lean Product Development. The benefits with Lean are clear: better products from a science/testing approach, less time to market (or less time to get in front of users), and less waste.

For our clients, the “trouble” with Lean is that you never really know “what you will get.” You don't know what you will eventually build even when you've spent 25% of your budget. You cannot, and you should not, estimate the “entire” project up front and you should not spend time on specs and documentation of “features” that you may or may not build.

This can be unsettling to clients. We understand why. The traditional model, most often used by agencies is very clear and straight forward. It goes like this:

  1. You make a range of assumptions - maybe 20 - about your users needs and then create a list of “features that fulfills those needs”
  2. You build a detailed spec, estimate, and schedule of the exact hours/cost and timeline to build “it”
  3. You then start by wiring up the experience, design the screens, develop the features, before you launch “it.”

In the traditional model, because you “know what you are building” up front - you can tell how much it will cost and “what you will get.” This is a great feeling. It seems less risky. I can touch it. It's a “deliverable.”

The problem is that this “method” does not work at all for consumer web/mobile product development of any kind today. The reasons are many, but the main one is: You will most certainly be wrong about “what you need to build” and you can be sure that what you build - the whole thing - won't really work or connect with users until you are well into future releases.

Despite this, this “waterfall” model, is the standard among most agencies and many development shops. Most of our clients who have interactive or agency experience are familiar with this model. We understand why it seems to “work.” The problem is: We cannot build products that way, because it is wrong. We know that it doesn't work.

The truth is that you never know what you will build

You don't know what you need to build in the beginning of the project and you don't know what you have “left” to build when you are 50% “there.” It is wasteful to do big estimates and loads of documentation up front - before you get users engaged. It is wasteful to spend time on spec writing and requirements that does not center on specific assumptions, test cases, data from learning, and/or user feedback.

It is true, neither you nor we know “what it will cost” and exactly “how long it will take.” You don't know when you will be “done.” In fact, being “done” is not a possibility. You will never be done. (Unless you sell your product or exit in some way.) You have to get used to it. There are no “complete estimates” and no “complete specs.” You don't need it.

You should focus on what matters. That is not documentation. That is not estimates. Those are wrong always. What you need is what every scientist spends her time doing every day: EXPERIMENTS. Well structured experiments.

This is what we try to do with every client. We do it because we have tested the traditional model vs the Lean model and Lean wins hands down every time. We hope you do it too. Do you?



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